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JK keeps resetting Preson...
Forum: Help with Audio Gear
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No headphone output if DA...
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Imac Sequoia problems
Forum: Help with Mac Client Problems
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Routing Jamkazam outputs
Forum: Help with Audio Gear
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Forum: Rehearsals with Choirs or Large Groups
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Problems with latest Rele...
Forum: Help with Live Jamming Sessions
Last Post: B.J. van Hoek
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  Using Helix floor as audio interface
Posted by: Aresearcher - 04-06-2020, 06:30 PM - Forum: Help with Audio Gear - Replies (1)

Has anyone had success using a Helix floor as the audio interface for guitar and mic?  Tried it this weekend and others in the group reported high latency from me.  Is there a setting on the Helix to improve this?

Thanks!


  Session listening feature
Posted by: Richard Head - 04-06-2020, 06:13 PM - Forum: Miscellaneous - No Replies

I am new to Jamkazam but not new to the challenges of what this software may offer.  I would like to listen to some sessions before I go through all the anticipated headaches of getting set up to use Jamkazam.  Will this feature be turned on again?  Thanks,  Richard


  What is "High Performance Mode"
Posted by: gpotts - 04-06-2020, 04:57 PM - Forum: Help with Windows Client Problems - Replies (5)

I have a desktop Windows 10 computer.  I am getting the message "The system is in balanced mode.  Switch to High Performance mode."  What is  "High Performance mode" and how do I make that switch?


  Session join approval
Posted by: vgwit - 04-06-2020, 12:52 PM - Forum: Miscellaneous - Replies (1)

I want to create a session with approval of musicians joining. I use Quick Start Solo button. My friend tries to join sending a request. I see that request in the buttom of screen for a couple of second but can't catch it with mouse until it vanishes. Could the process be more user friendly?


  Using LTE/4G?
Posted by: otto_dicht - 04-06-2020, 10:16 AM - Forum: Help with Network Gear - Replies (1)

Hello,

does anybody of you have experiences in using Jamkazam via mobile internet (LTE-net) ?

what does the latency? how much traffic causes a 6-person session approximately (without video) ?

 thanx for your answers and keep sterile!


  Distributed (like metronome) audio file playback
Posted by: jasiekd - 04-06-2020, 07:59 AM - Forum: New Feature Requests - Replies (1)

Hi,

I played on JamKazam with my brother yesterday and when we used metronome it was synchronised and we made a decently synced recording. But when we took an audio file of previously recorded music it was not in sync by distributed clock. Are planning to add a function that the file is sent in its whole to another party and playback starts ideally simultaniously by the same mechanism as in metronome?

Best regards,
Jan


  Recording and file transfers
Posted by: DANCONROY33 - 04-06-2020, 06:41 AM - Forum: Help with Live Jamming Sessions - No Replies

I've noticed that when I ask Jamkazam to record during a session it not only saves the video file (as expected) but also appears to then copy the audio files as uncompressed "wav" files from each musicians location, which can be 5x100 MB files for about 5 mins worth of recording. This causes some large data transfers during the following part of the session and latency spikes. I wonder if this behaviour is intentional, especially when compared to the files exported from the file manager that are always highly compressed "ogg" files, even when the HQ tracks have finished uploading post-session?


  How do I add members to a band that I created?
Posted by: patrick@keogh.net.au - 04-06-2020, 02:24 AM - Forum: Miscellaneous - Replies (3)

Subject says it all, I can't see how to add members to a band that is in my profile.

The members are friends in Jamkazam...


  JamBlaster Specifications
Posted by: Hans Peter Augustesen - 04-06-2020, 12:28 AM - Forum: JamBlaster - Replies (3)

"JamBlaster Specifications

Following are tech specs on the JamBlaster:


JamBlaster Computing Resources
The JamBlaster includes a quad-core 1.2GHz ARM processor, 1GB memory, 8GB storage, and GigE Ethernet network connectivity. It runs a Linux operating system with an optimized real-time kernel, and the entire system has been designed, architected, and optimized end-to-end to deliver blazing audio processing speed.
JamBlaster Audio Quality
The JamBlaster uses premium audio components throughout to deliver superb audio quality on par with audio interfaces that were designed only for recording. The JamBlaster delivers up to 24-bit, 96kHz premium audio. Frequency response for mic/line/instrument inputs is 20Hz – 20kHz +/-0.2dB. THD+N is -107dB for mic inputs and <-100 dB for line and instrument inputs.
Input Ports
The JamBlaster features two Neutrik combo ports on the front, so you can plug in either TS 1/4" or XLR style connectors. Each input port can be individually set to accept line level (lo Z) or instrument level (hi Z) inputs, and each input port can be individually set to supply 48V phantom power if needed.
Headphone Port
The headphone port accepts a standard 1/4" TRS connector from your headphones.
Chat Mic
The horizontal cutout labeled "MIC" on the front of the JamBlaster is a built-in chat mic you can use to talk with other musicians while in sessions.
Ethernet Port
The Ethernet port on the rear of the JamBlaster is a GigE Ethernet port, and the JamBlaster can be connected to your home router using an Ethernet cable (not included) for Internet connectivity. We strongly recommend a hardwired Ethernet connection for the best performance in online distributed sessions. However, if you want to use WiFi for things like making recordings, live broadcasting through YouTube, or playing along with JamTracks, that is totally fine, and we'd recommend a cheap Ethernet-to-WiFi adapter to WiFi-enable the JamBlaster if desired for greater mobility.
USB Ports
The JamBlaster includes 8GB of onboard storage, and the Linux operating system and JamKazam application that run on the JamBlaster use less than 1GB of this storage. For musicians who want more storage capacity for recordings, we plan to support a short list of "certified" USB memory sticks that you can buy and plug into a USB port to expand the JamBlaster's storage capacity.
Reset Button
This button is available in case troubleshooting is needed on the JamBlaster. For example, it can be used to hard reset the box to factory defaults.
Power Supply
The JamBlaster's power supply (included with the JamBlaster) is rated for 100-240VAC 50/60Hz, so it works with both North America's standard 120V/60Hz and Europe's standard 220V/50Hz power infrastructure. Please note that the physical power supply plug is a standard US plug type, so if you live outside the US, you will need to use a plug adapter (not included), but not a power converter.
Compatibility with Recording Software
The JamBlaster may be connected to Windows and Mac computers using a USB cable (not included), and will act as a "normal" audio interface when used in this configuration, so you can use it with your favorite recording software (e.g. ProTools, Ableton, Cubase, Reaper, GarageBand, etc.).
Controls
The JamBlaster is controlled using a companion app that can run on iOS (v8 or later) or Android (v4.4 or later) smartphones. Or it may be controlled using a web interface that runs in a standard browser on tablets or Windows, Mac, or Linux computers."


from http://www.unrealgamingleague.com/forum/...-1108.html


  Bug report - Upright Bass selection does not work
Posted by: Scott_Graham - 04-06-2020, 12:11 AM - Forum: New Feature Requests - Replies (4)

Guys,

This isn't a new feature - it's a bug report.  Is there a better place for this than this forum?

Another double bass player and myself both found that when selected "Upright Bass" as our instrument that it doesn't work.  You basically lose your ability to create a live track.  I noticed that the instrument icon changes for other instruments, but not for "Upright Bass".  After you select "Upright Bass" and click "Close", the icon remains a Musical Note.  Then, if you go to Session and choose solo session, nothing happens.

I don't know if this issue exists for other instruments as well, but ironically, two of us ran into this problem the past week. 

My workaround was to select "Electric Bass" as my instrument.  Now everything works fine.

Scott